OS X

Friday, July 29, 2005

Update on ATOM support in RSS Viewer for Konfabulator

Okay, it looks like the parser I am using now just won’t work — it doesn’t appear to retrieve XML node attributes properly, and ATOM feeds seem to use href attributes in their <link> tags to link to stuff, as opposed to RSS/RDF which uses the contents of the tag. So I’m switching to this much newer and better XML Parser for Javascript, which closely follows the org.w3c.dom parser classes in Java. It means I’ll have to rewrite the feed parsing, but that’s really not a huge deal.

Posted in My Projects, The Web Problem, Design, OS X, Widgets by funkatron on 07/29 at 08:47 AM
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Wednesday, July 27, 2005

RSS Viewer for Konfabulator: Beta 6

New in this version:

  • Dropped use of curl and started using url.fetch() instead, so widget should work properly in Windows now.
  • Added VERY simple error checking for invalid feed XML.
Posted in My Projects, The Web Problem, Design, OS X, Widgets by funkatron on 07/27 at 01:24 PM
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Tuesday, July 26, 2005

RSS Viewer widget for Konfabulator: updated

So I’ve finally updated my old RSS Viewer widget for Konfabulator. This version has been updated to work with Konfab 2.x, and adds a couple minor features.

Posted in General, My Projects, The Web Problem, Design, OS X, Widgets by funkatron on 07/26 at 08:51 AM
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Monday, June 20, 2005

Camino 0.9 alpha 1 is live!

Sucking less, on a budget: Camino 0.9 alpha 1 is live!:

We just released the first alpha version of Camino 0.9. We know it’s not perfect and we already have a bunch of fixes in the pipleline for a second alpha, but we believe it’s enough of a solid improvment over 0.8.4 that you should give it a spin and let us know what you think.

I will probably give this a shot, but the lack of extension support in Camino has always ended up sending me back to Firefox. With Safari, Firefox, Omniweb and Opera already in the market, Camino will probably always have trouble standing out if they continue to focus on “basic” features like bookmark management and duplicating functionality already in Firefox. I don’t think Aqua form widgets are cutting it anymore.

(Note that I mean no disrespect to the impressive work that Camino’s tiny dev team have done.)

Posted in General, OS X by funkatron on 06/20 at 05:40 PM
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Tuesday, June 07, 2005

Game developers react to Intel news

One aspect that’s not been brought up much in the flurry of excitement over Apple’s transition to x86 has been the potential impact on the OS X gaming market. This article on Macworld.com is quite interesting, demonstrating a wide-range of reactions from Mac game devs.

Macworld: News: WWDC: Game developers react to Intel news:

First, the optimistic view:

Destineer and MacSoft president Peter Tamte calls Apple’s decision to switch to an Intel-based architecture “an aggressive move” to grow the size of the Macintosh’s market. “The switch to Intel should also help us narrow the gap between a game’s release on Windows and release on Mac.” Aspyr Media director of development Glenda Adams hopes Apple can “explode their marketshare” with a move to competitively-priced Intel-based hardware. “If OS X has a 20 percent market share the revenue possibilities for native games could make things a lot different.”

On the other hand, will the potential for dual-booting Windows and OS X on the same box — or a relatively lightweight system call translator like WINE — eliminate any demand for OS X-native ports of popular titles?

If that’s the case, it’s conceivable that serious Mac gamers could create a dual-boot system that would allow them to run Windows versions of games. That could decimate the Mac game business, which is dependent on conversions of PC and console games that take months to release after their original counterparts. […] “Will people dual boot? Will they still prefer a native port, even if they can run Windows? What about a Windows emulation layer like Linux’s WINE project … would that kill native game ports?” Gordon asked. “In the end, at least we’re going to find out whether it was Linux that made Linux gamers a hard market or Mac OS that made Mac gamers into discerning customers,” Gordon told MacCentral.

Linux, of course, being the closest competitor so far in the x86 desktop market, is really the only thing we can look to for some notion of how this might pan out. I think they sold about 12 copies of Quake II for Linux. On the other hand, given the facts that:

  1. Linux users aren’t terribly used to paying for software
  2. Linux users tend to be savvy nerdo types who would are comfortable dual-booting their systems so they can play Windows games

the Mac x86 gaming market seems unlikely to parallel Linux’s.

Aspyr’s Adams believes that the switch to Intel may have “a negligible change” on sales of Mac games, at least to start. While she agrees that a dual-boot Mac might cause hardcore gamers to simply buy Windows and Windows games, she doesn’t think that “normal” Mac users will want to jump through hoops. “So the net effect may be a shift in products, but revenue may stay about the same overall,” said Adams.

I tend to agree with this. Typical Mac users don’t want to jump through a bunch of hoops to get stuff working (that’s why they don’t use Linux).

Brian Greenstone from Pangea is far more pessimistic about the move from PPC to x86 for game devs than The Steve:

“This is far, far worse than the switch from 68000 to PowerPC ten years ago,” said Greenstone. “That was essentially just a recompile. This require a complete recode of data handling.” That opinion is shared by Brad Oliver, who works with Glenda Adams at Aspyr Studios, Aspyr’s internal game development house. “Byte-swapping bugs are a pain to track down,” Oliver told MacCentral.

Greenstone adds that Rosetta, the PPC emu layer for x86, will be almost entirely useless for games, as Altivec code cannot be emulated. Games are certainly some of the apps most likely to have utilized vector optimizations.

Pangea’s Greenstone expects that what’s inside a computer will ultimately become less important to even technically-savvy customers than what the computer can do. “It’s going to be about internet bandwidth and how I can get more data faster,” he said.

I think that’s something that those lamenting this transition might do well to keep in mind. PPC has done little to set apart the Mac platform in the past 5 years, at least in a positive way. OS X, and Apple’s ability to integrate their software with their hardware (no matter what CPU it uses), is the key to the Mac’s appeal.

(Via Macworld.)

Posted in General, OS X by funkatron on 06/07 at 07:08 PM
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